Sci-fish soda pop vending machine, by me, 2026
Tue, 28 Jul 2026 21:52:29 I designed this soda pop vending machine to a solo game dev who is building an horror scifi game that takes place inside a giant bunker. The client asked for a fun, bright yellow vending machine called "Startruck Soda". Hope you like it! submitted by /u/edub_2000 [link] [comments]

Designing a wearable projector for a near-future world
Wed, 29 Jul 2026 05:24:35 Besides the environments, I also designed a small piece of wearable technology for this project. The idea was a lightweight projector controlled through neural input, allowing people to read books, messages or work without holding a physical screen. Interestingly, the main character chooses not to use it. I liked that contrast between technology and human emotion. submitted by /u/LainerArt [link] [comments]

Sky Dragon - Railgun Sniper Ship
Tue, 28 Jul 2026 19:45:46 We finally finished the 3D model of one of the ships from our upcoming space action RPG. Meet Sky Dragon - a long-range sniper ship built around a massive railgun. The weapon is so large that the entire hull was designed around it, making the ship essentially a maneuvering platform for a single devastating cannon. Its role on the battlefield is simple: • stay behind the frontline, • wait until allied ships strip enemy shields, • eliminate priority targets with high-damage railgun shots. The ship isn’t particularly fast, but powerful shields help it survive while repositioning. If enemies get too close, it can defend itself with short-range homing missiles, although close combat is definitely not where it shines. We’re still polishing both the visuals and gameplay, so we’d love some feedback. A few questions: * Does the overall silhouette read as a sniper ship? * Are there any details that feel unnecessary or unrealistic? * What systems or external modules would you add to make it look more believable? * If you were designing this ship, what would you change? Every suggestion helps us improve the final game. submitted by /u/Own-Cry5596 [link] [comments]

I tried designing a realistic Interstellar Colony Ship
Mon, 27 Jul 2026 06:31:08 This is the Eden Rim, the star of my first hard sci-fi novel. I was always fascinated by how humanity could one day reach other stars, and, of course, over the years, many ship designs have been created to answer this exact question. Now, I'm no astrophysicist, and there are most definitely huge flaws in the conception of the ship, but I tried my hardest to abide by the real laws of physics to make it work. For example, the structure is 1600km long. Way too big to not be crushed by its own gravity... except that the dhip is segmented and held together by magnetic superconductors, and each module rotates at a different speed. Likewise, the laws of thermodynamics says that we need to transfer heat into something, and space if full of nothing! Solution: the Eden Rim carries a truly stupid amount of loquid niyrogen that serves as coolant, and once it starys boiling, it is evacuated in outer space, giving the ship a comet-like plasma tail. The Rings is where it gets interesting. They have a combined surface of 100,000km², and each Ring rotates counter clockwise to the ship. They are only held in place by the magnetic stabilizers, so as to not break the whole structure with their centrifugal force, because those 1250km circunference behemoths accomplish one full rotation every 15-20 minutes. This (should) be enough to generate 1g, and across the surface of the rings, oceans, mountains and forests operate autonously in a closed loop biosphere, where the only thing that get messed with is the heat management. If anyone has any questions, I would be very happy to answer them, likewise, if anyone finds any flaw or mistakes I made (and God knows there probably are quite a lot), feel free to point them out! I really wanted to share this design I've been tinkering for quite some time now. submitted by /u/Craft_Inc55 [link] [comments]

Waiting on the Ocean (By me)
Mon, 27 Jul 2026 00:40:41 Everyone knew that the floods were coming. Everyone prepared in their own way. Some built large sail boats. Others built small towns of rafts. I built my shelter from my van. For the first year, I found others every few weeks. Now, in the fifth year, I mark a full year since I've seen anyone else. I wake up, tend to my hydroponics, clean my solar cells, and fix whatever breaks. Today was special though. Today, I received my first signal from a satellite since before the flood. The signal flickered for a moment, but then stabilized. I've sent back a signal to whoever is listening. Now, I just need to wait for a reply. submitted by /u/Futurographer [link] [comments]

Our starter ship is finally in 3D. What would you add to make it feel more believable? [oc]
Sat, 25 Jul 2026 19:00:04 After several iterations, our Vanguard-class Bruiser is finally in 3D. This is the standard frontline leader ship of the Human Directorate and one of the first ships players will command in Synvector. Unlike agile interceptors, the Bruiser isn’t built to chase enemies. Its job is to hold the line. It sits between friendly and enemy squadrons, absorbing damage, protecting more fragile ships, and stopping breakthroughs before they reach the backline. At the start of the game it’s equipped with three weapon systems: * Heavy machine guns for sustained fire * Missile launchers for burst damage * A high-caliber cannon for accurate single shots The ship isn’t supposed to look experimental or overly futuristic. It’s a mass-produced military workhorse-easy to maintain, reliable, and built to survive years of frontline service. Now we’d love some feedback. If this ship belonged to your universe, what systems or external details would you add? Would you expect to see things like: * point-defense turrets? * radar or sensor arrays? * communication antennas? * RCS thrusters? * maintenance panels? * heat vents? * armor plating? * warning markings or battle scars? Or is there something that immediately feels missing? We’re trying to strike a balance between believable engineering and clean visual readability, so we’d really appreciate your thoughts. submitted by /u/Own-Cry5596 [link] [comments]
![Our starter ship is finally in 3D. What would you add to make it feel more believable? [oc]](https://preview.redd.it/0op3tsgabffh1.png?width=140&height=90&auto=webp&s=37607a39670bd5eae9b956f7c4929ffc36b69144)